Jeffco Youth Football Assoc. - JYFA Website. Premier Denver Metro area youth football league in Colorado.

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  • SEASON
    1. Play will begin weekends in April and continue for 6 weeks.
      • Play is on Sundays
      • 2 Games per Sunday for 5 Weeks, excluding Easter and Mothers Day. Note: Please see JMFA Calendar for official dates and utilize the team schedule when available.  
      • Practice will begin the week prior to game start.
      • Week 6 is championship week.
      • The two top teams based on record will play for the championship.
      • Should there be a tie to determine the two top teams, the team with the fewest points allowed shall be selected.
  • PRE-GAME INFORMATION 
    1. All players must be registered with their respective organization's Flag Football program before participating in any league activities. This includes the completion of the program waiver/release forms, emergency contact information and the Parents Code of Conduct contract signed by the participant’s parent(s) or legal guardian(s).
    2. Participants must be between the grade levels of K through 5th grade or approximately 6 through 11 years of age in order to participate in league play.
    3. The league is divided into three (3) divisions: K/1st , 2nd/3rd, 4th/5th grades. However should enough teams register, then the league can expand to have 5 Divisions...K/1st, 2nd, 3rd, 4th, and 5th grades.
    4. Team will be placed in the division based on the highest age player on the roster. (i,e: all players rostered on team are in 3rd grade except one player who is 4th. Team plays in the 4th grade division). 
    5. All players will be required to wear a numbered jersey in the same style and color as their teammates.. Should the color of the jersey be similar to their opponent, the team listed as the visiting team must wear an opposite colored jersey or may use alternate colored pennies.
    6. Teams are composed of a minimum of eight (8) and a maximum of twelve (12) players. There are seven (7) players per team playing on the field.
    7. The Program Supervisor(s) in charge of the JMFA Flag Football program reserves the right to add players to and/or move players from teams if he/she feels it is necessary.
    8. Scheduled practice times will be once a week and should be no longer than 2 hours. Recommended for approximately 1 hour and 15 minutes.
    9. Parents, families and friends must sit on the opposite side of the field from the players and coaches during the game.
    10. The playing field is 30 yards wide x 40 yards long. End zones are 10 yards deep. Corners of the playing field and yard zones will be marked with orange cones. The field is one half of an official 100 yard field. 2 Games will be played simultaniously at each 100 yard field with play always moving in the direction of their perspective endzone. .
    11. Parents and spectators are strongly encouraged to promote good sportsmanship among all participants. All parents and spectators will treat officials and staff with respect. Please remember that many of them are volunteers and you are providing an example to your children when you are in attendance at practices/games.
  • ATTIRE
    1. Cleats are allowed, except for metal spikes. Inspections can and will be made. No bare feet or open toed shoes allowed.
    2. Only pocket-less shorts or pants are allowed.
    3. Flags must be worn on the hips.
    4. Jerseys must be tucked in at all times.
    5. Players are required to wear a protective mouthpiece during all practices and games. No Exceptions. Any participant without a mouthpiece will not be allowed to participate in any practice or game. Players are responsible for providing their own mouthpiece.
    6. All players are required to wear their official Flag Football jersey and flags during games.
    7. Players are responsible for taking care of their own Flag Football jersey and mouthpiece.
    8. Use of head protection skull caps and headbands, like the 2nd Skull® brand protectors, shall be allowed, however JMFA neither endorses nor certifies the use of said equipment will prevent injury.
  • GETTING STARTED
    1. A coin toss determines the first possession.
    2. Game length is 40 minutes, consisting of two (2) – 20 minute running time halves. Each team is allowed (2) – 60 second time outs per half. There maybe an official timeout to assist an injured player at the discretion of the referee. The will be a five (5) minute half time break.
    3. The offensive team takes possession of the ball on the 40 yard line and has four (4) plays to cross midfield (20 Yard line). Once a team crosses midfield, it has four (4) plays to score a touchdown. If the offense fails to score, the ball changes possession and the new offensive team takes over at the forty (40) yard line.
    4. If the offensive team fails to cross midfield, possession of the ball changes and the opposition starts its drive from its forty (40) yard line.
  • DURING THE GAME
    1. There are no kickoffs or punts.
    2. All possession changes, except interceptions, start on the offense’s forty (40) yard line.
    3. Teams change sides after the first 20 minute half. The losing team of the coin toss at the beginning of the game will gain ball possession at the beginning of the second half.
    4. Each time the ball is spotted a team has thirty (30) seconds to snap the ball. Teams will receive one (1) warning per game before a delay-of-game penalty is enforced.
    5. Officials can stop the clock at their discretion.
    6. If a defensive penalty occurs on an extra point try, the offensive team retains possession of the ball with the ball being placed ½ distance to the goal line. The offensive team has the option to decline the penalty.
    7. One coach is allowed on the field at all times.
  • FORMATIONS
    1. Teams will be 7v7, or 5v5 if numbers don’t allow. The league reserves the right to communicate required formations should anything less than 5v5 be required.
    2. In a 7v7 division: Offense must have a minimum of 4 players on the line (1 center, and 3 others). The quarterback must be off the line of scrimmage.
    3. In a 5v5 division: Offense must have a minimum of 3 players must be on the line of scrimmage.
    4. Offensive players must come to a complete stop for one second before the ball is snapped unless he/she is the only player in motion.
    5. Defense may not line up directly on center.
    6. Movement by a player who is set or a player who runs toward the line of scrimmage while in motion is considered a false start.
    7. The defense may have as many as 7 or as few as zero players on the 5 yard line.
    8. Player may run up the middle.
    9. The center may snap the ball directly between the legs or toss from the side to a player in the backfield. The ball must completely leave his/her hands.
  • RUNNING
    1. Only handoffs behind the line of scrimmage are permitted. The offense may use multiple handoffs.
    2. Backwards pitches/laterals passes are allowed, except for when in the no-run zone.
    3. “No-running zones,” located five (5) yards from each end zone and five (5) yards on either side of the midfield, are designed to avoid short-yardage, power running situations. In these zones there is to be no running or hand-offs. Once a team gets a first down the no-run-zone no longer applies at mid-field. Each team may only get one first down.
    4. EXCEPTION: In the 7U division, if a team is in the 5 yard no-run zone, and has more than one down, they must make their first attempt a pass. They may run on all other downs
    5. The player who takes the handoff can throw the ball from behind the line of scrimmage.
    6. Spinning is allowed, but players cannot leave their feet to avoid a defensive player. No diving or jumping to avoid a flag being pulled. If a player should dive or jump to avoid a flag being pulled the play shall be called dead at the point of the incident.
    7. The use of a “stiff arm” to ward off an opponent is prohibited.
    8. The ball is spotted from where the ball carrier’s feet are when the flag is pulled, not where the ball is.
    9. Center sneak plays are not allowed.
  • BLOCKING
    1. Blocking is allowed on offense and defense with the following provisions:
    2. The hands shall be: -In advance of the elbow - Inside the frame of the blockers body - Inside the frame of the opponents body - At or below the shoulders of the blocker and the opponent -Open with the palm(s) facing the frame of the opponent.
    3. The hand(s) and arm(s) shall not be used to grasp, pull or encircle in any way that illegally impedes or illegally obstructs an opponent.
    4. The hand(s) or arm(s) shall not be used to hook, lock, clamp or otherwise impede or obstruct an opponent.
    5. The arms shall not perform an extending motion. They may start extended and stay extended, or may start bent, but may not extend to push the opposing player.
  • RECEIVING
    1. All players are eligible to receive passes (including the quarterback if the ball has been handed off behind the line of scrimmage).
    2. As in JMFA tackle football, only one (1) player is allowed in motion at a time.
    3. A player must have at least one (1) foot inbounds when making a reception.
  • PASSING
    1. All passes must be forward and received beyond the line of scrimmage.
    2. Shovel passes are allowed but must be received beyond the line of scrimmage.
    3. The quarterback has a seven (7) second “pass clock”. If a pass is not thrown within the seven (7) seconds, the play is dead, loss of down. Once a ball is handed off the seven (7) second rule is no longer in effect.
    4. Interceptions are considered down immediately and change the possession of the ball.
    5. Post interception, the ball will be placed a the 40 yard line.
  • DEAD BALLS
    1. Substitutions may be made on any dead ball.
    2. Play is ruled “dead” when: -Ball carrier’s flag is pulled. -Ball carrier’s flag falls off. -Ball carrier steps out of bounds. -Ball carrier’s knee hits the ground. -Ball carrier should leave their feet. -Ball carrier should attempt to dive. -Touchdown or safety is scored. -At the point of an interception (interception returns are not allowed).
    3. There are no fumbles. No recovery of a “fumble” is necessary or should be attempted. The ball is spotted where the ball hits the ground with the offense keeping possession.
  • RUSHING THE QUARTERBACK
    1. All defensive players must be a minimum of 5 yards from the line of scrimmage when the ball is snapped (or half the distance to the goal). Any number of players can rush the quarterback.
    2. A special marker, or the referee, will designate a Rush Line 5 yards from the line of scrimmage. Defensive players should verify they are in the correct position with the official on every play.
    3. A legal rush is:
    4. Any rush from a point 5 yards from the defensive line of scrimmage
    5. A penalty may be called if: -Any defensive player crosses the line of scrimmage before the ball is snapped- Offsides (5 yards LOS, repeat down)
    6. Players rushing the quarterback my attempt to block a pass; however, NO contact can be made with the quarterback in any way. Blocking the pass or attempting to block the pass and then making contact with the passer will result in a roughing the passer penalty.
    7. A sack occurs if the quarterback’s flags are pulled behind the line of scrimmage. The spot of the ball will be determined by the position of the ball at time of de-flagging.  
  • SPORTSMANSHIP/ROUGHING
    1. If a referee or any other City Staff member witnesses any acts of tackling, elbowing, cheap shots, blocking, or any unsportsmanlike act, the game will be stopped, the referee will assess a penalty for unsportsmanlike conduct and the player will be “satout” or ejected from the game. 
    2. FOUL PLAY WILL NOT BE TOLERATED.
    3. Trash talking is illegal. Officials have the right to determine offensive language. (Trash talk is talk that may be offensive to officials, opposing players, teams, staff or spectators). If trash talking occurs the referee will give one warning. If it continues, the coach, player or players will be “sat-out” or ejected from the game.
  • EJECTION’S and SUSPENSIONS
    1. Any coach/player/spectator ejected from a game may be suspended for a minimum of one (1) game, possibly longer if warranted. That one (1) game shall be the next scheduled game. Any coach receiving an ejection or suspension may be released from their coaching duties for the remainder of the season.
  • BLEEDING and EXPOSED BLOOD
    1. Any player with a bleeding wound and/or blood stained clothing must leave the game until all bleeding is stopped, all wounds are properly covered and all exposed blood and blood stained clothing is removed.
    2. Any player and/or coach failing to comply with the official’s decision concerning the clean up of a bleeding wound and/or the removal of blood stained clothing shall be ejected from the game.
    3. Any player and/or coach ejected from league play for failing to comply with the officials decision concerning the clean up of a bleeding wound and/or the removal of blood stained clothing shall be suspended for one (1) game. A second such ejection will result is suspension for the remainder of the season.
  • COACHES, LET YOUR KIDS PLAY · While teaching football skills and strategies is important, try to keep your lessons as simple and fun as possible. As your team grasps the basics, move on too more advanced ideas. Overloading young players with too much information too early can cause them confusion and you headaches.
  • REMEMBER TO HAVE FUN!!! This program should be fun for the kids and for you as well. · Help your players be good sports. After a game, shake hands with or do a cheer for the other team. Applaud good play on both sides. Treat all officials with respect; remember many of them are volunteers as well. While imitating you, your team won’t even know they are being taught a good lesson in sportsmanship. · Regardless of whether it’s a game or practice, football at the youth level should always be fun. This requires a little creativity on your part, the parent/coach, to offer fun and to adapt methods throughout all aspects of the program. Incorporate games and low-key competitions to teach fundamentals rather than running traditional drills repeatedly. · Yell encouragement, whisper constructive criticism. Keep all comments positive and never tolerate negative comments from your players, parents, staff and especially yourself. 

 

  • JMFA FLAG FOOTBALL PENALTIES - ALL PENALTIES WILL BE CALLED BY THE REFEREES/OFFICIAL DESIGNATE

 

JMFA FLAG FOOTBALL PENALTIES - ALL PENALTIES WILL BE CALLED BY THE REFEREES/OFFICIAL DESIGNATE

DEFENSIVE

Offsides - On defense, if a player enters the neutral zone before the snap that player is offsides

5 yards - The down will be repeated

Pass Interference

5 yard penalty and automatic 1st down

Illegal Contact (holding, blocking, etc.)

5 yards

Roughing the passer

5 yard penalty and automatic 1st down

Extra Point Try (Defensive Penalty)

Offense retains possession with the ball placed ½ distance to the goal line.

OFFENSIVE

Offsides - On offense, once the players are set they cannot move except one player who may go into motion.

5 yards - the down will be repeated

Illegal Motion/False Start

5 yards - the down will be repeated

Illegal Forward Pass - pass received behind the line of scrimmage

5 Yards and loss of down

Offensive Pass Interference - illegal pick play, pushing off/away defender

5 Yards and loss of down

Flag Guarding

5 Yards from the spot of the foul

Delay of Game

Clock Stops – 5 Yards – Repeat the down

Unsportsmanlike Conduct - taunting/trash talk/ pushing/ fighting

10 yards (spot of the foul) *If the penalty yardage should be more than the distance to the goal, all penalties will be ½ the distance to the goal.